Today’s digital environment has wowed children with opportunities for learning and social, cultural, recreational and playful activities. Development requires resources and designs that offer creative outlets to encourage imagination, educational opportunities of all kinds, resources that recognise and celebrate cultural and linguistic diversity, and an enabling environment for children to thrive in, belong to and pursue the opportunities they choose.
The principle of development draws together three sets of children’s rights:
Education: making education (formal, non-formal, informal) accessible and affordable to children of all ages and circumstances to enable learning and, more ambitiously, children’s fullest development.
Culture: enabling children to enjoy their own cultures and others’, and allowing children to ‘profess or practice’ their religion and speak their languages.
Play, leisure and artistic activities: the right to play, recreational activities and rest.
While adults have the power to provide these opportunities, too often these are insufficient, inappropriate or restricted from children’s points of view. Society is often ambivalent about the role of digital technologies in children’s development, being unclear which digital activities bring benefits or harms. Innovators have a crucial role to play here, along with civil society and child rights advocates, in building a digital world in which children can fully develop.
Ideally innovators would:
prioritise creative resources and imaginative, open-ended play over pre-determined pathways built on popularity metrics or driven by advertising or other commercial pressures.
Digital technologies also facilitate remote learning and connection – this was vital during the COVID-19 lockdown and other emergencies that disrupt in-person education. When it comes to formal education, evidence of pedagogical benefits – especially in the face of the data protection risks children are exposed to when using EdTech – is less than compelling, and better designs are needed. However, digital technologies should not be promoted as substitutes for face-to-face learning: children want and need social interaction within school environments, which is also hugely important for their social and educational development.
Design cases
To ensure that children enjoy the full benefits of the digital environment, innovators need to contribute to education – including media and digital literacies about the nature of the digital environment itself. This can be facilitated through child-friendly terms of service and transparency on how innovators treat children, including how they handle children’s data or provide help or redress. By providing effective support and systems for reporting and managing content, contact, conduct and contract risks, innovators can help children develop key ‘digital competencies.’
However, innovating for children’s development is not and should not exclusively be about enabling children to navigate online risks and harms. It is equally about ‘creating space for play, including a choice [for children] to chill’. Play can benefit from open-ended design, which prioritises ‘features that offer easy-to-use pathways, flexibility and variety as these support children’s agency and encourage their imaginative, simulating and open-ended play’.
Indeed, to support children’s development, innovators should:
allow for experimentation, recognis[ing] that exploration,invention and a degree of risk taking is important in children’s play and that the burden should not fall on [children] to always be cautious or anxious, or to follow rules set by others.
Innovators should also celebrate racial, cultural and linguistic diversity in their digital offering, for example by making available ‘skins’ that represent different ethnic origins and cultures in Minecraft, and making content available in multiple languages and for those of different abilities. Innovators should think carefully about the impact of the features and operation of their products and services on children’s opportunities to play, learn and develop. They should prioritise design options that inspire children’s imagination and engage children in age-appropriate ways to promote learning, enjoyment, belonging and development.
How can you help promote children’s development with your product or servi
Here are some questions to ask yourself throughout your design process
Discover
Insight into the problem
Children love to learn, play and enjoy digital cultures consultation with children – how can your product or service support this?
Can research or consultation with children guide you in supporting children’s cognitive, social, emotional and physical development?
Define
Decide what to build
What design choices would encourage curiosity and exploration, free (or child- led) play or sociability and a sense of cultural belonging?
What can you do to make your product or service a meaningful experience for children to develop fully?
Develop
Try potential solutions
Are your design features helping children learn new things, develop new skills or enjoy playful activities and social interactions at their own pace and on their own terms?
Why might children feel bored or frustrated or that your product or service is not good for them?
Deliver
Solutions that work
Check: can you evaluate whether your solution fuels children’s fun and imagination, encourages their exploration and experimentation, and supports culturally meaningful social interaction?
What more would children hope for from your product or service?