Credits and References
The Digital Futures Commission
The Digital Futures Commission (DFC) is an exciting research collaboration of unique organisations that invites innovators, policymakers, regulators, academics and civil society to unlock digital innovation in the interests of children and young people. It seeks to put the needs of children and young people into the minds and work plans of digital innovators, businesses, regulators and governments. It calls for a critical examination of how innovation is reconfiguring children’s lives to reimagine the digital world in value-sensitive ways that uphold their rights and take practical steps to meet their needs.
The DFC research team, led by Professor Sonia Livingstone OBE, has three workstreams: play in a digital world, beneficial uses of education data, and guidance for innovators. Each is informed by children’s voices and underpinned by research and outputs geared toward real-world change for children.
Commissioners
David Halpern, Chief Executive, The Behavioural Insights Team
Baroness Beeban Kidron OBE, Founder and Chair, 5Rights Foundation
Ansgar Koene, Global Al Ethics and Regulatory Leader, EY
Professor Sonia Livingstone OBE, London School of Economics and Political Science
Professor Helen Margetts OBE, The Alan Turing Institute
Professor Mark Mon-Williams, University of Leeds
Professor Dorothy Monekosso, Durham University
Professor Brian O’Neill, Technological University Dublin
Michael Preston, Executive Director, Joan Ganz Cooney Center, Sesame Workshop
Anna Rafferty, Vice President, Digital Consumer Engagement, The LEGO Group
Dee Saigal, Co-Founder and CEO, Erase All Kittens
Farida Shaheed, Shirkat Gah, Women’s Resource Centre
Roger Taylor, Open Data Partners
Adrian Woolard, Head of Research & Development, BBC
Biographies for the Commissioners are here.
Biographies for the researchers are here.
Acknowledgements
We thank the many experts, designers and innovators who helped with this report as well as our Commissioners, the Digital Futures Commission researchers and the 5Rights team, and the children who joined our consultation workshops.
Suggested citation format: Livingstone, S. & Pothong, K. (2023). Child Rights by Design: Guidance for Innovators of Digital Products and Services Used by Children. Digital Futures Commission, 5Rights Foundation.
References
5Rights Foundation. (2021a, September). Tick to Agree: Age Appropriate Presentation of Published Terms. https://5rightsfoundation.com/TicktoAgree-Age_appropriate_presentation_of_published_terms.pdf
5Rights Foundation. (2021b). But How Do They Know It Is a Child? Age Assurance in the Digital World (Updated). https://5rightsfoundation.com/uploads/But_How_Do_They_Know_It_is_a_Child.pdf
5Rights Foundation. (2021c). Risky by Design. www.riskyby.design/introduction
5Rights Foundation. (2022). Child Online Safety Toolkit: Making Child Online Safety a Reality. https://childonlinesafetytoolkit.org
Access Now, et al (2018). The Santa Clara Principles on Transparency and Accountability in Content Moderation. https://santaclaraprinciples.org
Alves-Oliveira, P., Arriaga, P., Paiva, A., & Hoffman, G. (2021). Children as robot designers. Proceedings of the 2021 ACM/IEEE International Conference on Human–Robot Interaction. https://doi.org/10.1145/3434073.3444650
Amurabi. (no date). Legal Innovation by Design. www.amurabi.eu/en Anti-Bullying Alliance (2022). Prevalence of online bullying. https://anti- bullyingalliance.org.uk/tools-information/all-about-bullying/prevalence-and- impact-bullying/prevalence-online-bullying
Artefact Group. (no date). The Tarot Cards of Tech. https://tarotcardsoftech. artefactgroup.com
ASA (Advertising Standards Authority). (2022). Non-Broadcast Code. www.asa.org.uk/codes-and-rulings/advertising-codes/non-broadcast-code.html
Atabey, A. (2022a, 26 September). Fairness by design: Addressing children’s expectations through children’s best interests. Blog, Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/blog/fairness-by-design-addressing-childrens-expectations-through-childrens-best-interests
Atabey, A. (2022b, 7 March). Innovating in children’s best interests for a ‘fair’ digital world. Blog, Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/blog/innovating-in-childrens-best-interests-for-a-fair-digital-world%ef%bf%bc
Atabey, A., Pothong, K., & Livingstone, S. (2023, 20 February). When are commercial practices exploitative? Ensuring child rights prevail in a digital world. Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/blog/when-are-commercial-practices-exploitative-ensuring-child-rights-prevail-in-a-digital-world/
Australian Office of the eSafety Commissioner. (2019). Safety by Design. https://www.esafety.gov.au/industry/safety-by-design
Ball, J. (2019, 1 October). The Double Diamond: A universally accepted depiction of the design process. Design Council. https://www.designcouncil.org.uk/our-work/news-opinion/double-diamond-universally-accepted-depiction-design-process
Barassi, V. (2020). Child Data Citizen: How Tech Companies Are Profiling Us from before Birth. MIT Press. https://mitpress.mit.edu/books/child-data-citizen?_ga=2.147312311.1208907863.1624138438-898542324.1621987361
BBC. (2016, 18 August). How to design for children. https://bbc.co.uk/gel/features/how-to-design-for-children
BBC. (2019). Digital wellbeing. https://www.bbc.co.uk/rd/projects/digital-wellbeing
BBC. (2022). Human values. https://humanvalues.io
Bekker, T. & Antle, A. N. (2011). Developmentally Situated Design (DSD): Making theoretical knowledge accessible to designers of children’s technology.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2531–40. Vancouver, BC, Canada. https://doi.org/10.1145/1978942.1979312
Bengtsson, T., Bom, L. H., & Fynbo, L. (2021). Playing apart together: Young people’s online gaming during the COVID-19 lockdown. YOUNG, 29(4). https:// doi.org/10.1177/11033088211032018
Better Internet for Kids. (2021, March). Age-Appropriate Design with Youth: Best Practice Guideline. https://www.betterinternetforkids. eu/documents/167024/200055/Best-practice+guideline+-+Age- appropriate+design+with+youth+-+March+2021+-+FINAL.pdf/449ee94e-ce0d- c4be-d9cf-d768381d997c?t=1617107095397
Bhardwaj, N. (2020, 27 December). TikTok videos that promote anorexia are misspelling common hashtags to beat the ‘pro-ana’ ban. Insider. https://www.insider.com/tiktok-bans-six-accounts-posting-eating-disorder-content
Big Motive. (2023). Creating Safer Digital Experiences by Putting Kids First. https://www.bigmotive.com/kids-first
Broadband Commission. (2019). Child Online Safety: Minimizing the Risk of Violence, Abuse and Exploitation Online. https://broadbandcommission.org/publication/child-online-safety
Broadcast Committee of Advertising Practice. (2021). The UK Code of Broadcast Advertising. https://www.asa.org.uk/codes-and-rulings/advertising-codes/broadcast-code.html
B-Tech. (2021). Designing and Implementing Effective Company-Based Grievance Mechanisms. https://www.ohchr.org/sites/default/files/Documents/Issues/Business/B-Tech/access-to-remedy-company-based-grievance-mechanisms.pdf
Centre for Data Ethics and Innovation. (2020). Review into Bias in Algorithmic Decision-Making. https://assets.publishing.service.gov.uk/government/uploads/system/uploads/attachment_data/file/957259/Review_into_bias_in_algorithmic_decision-making.pdf
Cheng, S., Zhang, B., Zou, G., Huang, M., & Zhang, Z. (2019). Friend recommendation in social networks based on multi-source information fusion. International Journal of Machine Learning and Cybernetics, 10(5), 1003–24. https://doi.org/10.1007/s13042-017-0778-1
Competition and Markets Authority. (2022). Online Choice Architecture: How Digital Design Can Harm Competition and Consumers. https://www.gov.uk/find-digital-market-research/online-choice-architecture-how-digital-design-can-harm-competition-and-consumers-2022-cma
Conway, L. (2022a, 13 January). Advertising to children. House of Commons Research Briefing. House of Commons Library. https://commonslibrary.parliament.uk/research-briefings/cbp-8198
Conway, L. (2022b). Consumer Rights Act 2015. House of Commons Library. https://researchbriefings.files.parliament.uk/documents/SN06588/SN06588.pdf
Council of Europe. (2020). Handbook for Policy Makers on the Rights of the Child in the Digital Environment. https://rm.coe.int/publication-it-handbook-for-policy-makers-final-eng/1680a069f8
D4CR (Designing for Children’s Rights). (2017). Designing for Children’s Rights V. 1.3.1. https://childrensdesignguide.org/d4cr_10_key_principles_simple
D4CR. (2022, July). Design Principles. https://childrensdesignguide.org/wp-content/uploads/2022/07/D4CR-Design-Principles-2.0-2022-07-12.pdf
D4CR. (no date-a). Defining diversity at Toca Boca. https://childrensdesignguide.org/toca-boca-story
D4CR. (no date-b). Designing for Children’s Rights Guide. https://childrensdesignguide.org
Data Protection Commission. (2021, December). Fundamentals for a Child- Oriented Approach to Data Processing. https://www.dataprotection.ie/sites/default/files/uploads/2021-12/FundamentalsforaChild-OrientedApproachtoDataProcessing_FINAL_EN.pdf
Day, E. (2021). Governance of Data for Children’s Learning in UK State Schools. Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/wp-content/uploads/2021/06/Governance-of-data-for-children-learning.pdf
Day, E., Pothong, K., Atabey, A., & Livingstone, S. (2022). Who controls children’s education data? A socio-legal analysis of the UK governance regimes for schools and EdTech. Learning, Media and Technology, 1–15. https://doi.org/10.1080/17439884.2022.2152838
DCMS (Department for Digital, Culture, Media & Sport). (2019). Code of Practice for Providers of Online Social Media Platforms. https://www.gov.uk/government/publications/code-of-practice-for-providers-of-online-social-media-platforms
DCMS. (2021). Secure by Design. https://www.gov.uk/government/collections/secure-by-design
DeCID. (no date). Thematic Area: Children Participation and Design. https://decid.co.uk/thematic-area/children-participation-and-design/?_keywords=tools
Department of Health and Social Care. (2018). Guidance: Digital and Data- Driven Health and Care Technology (Updated 19 January 2021). https://www.gov.uk/government/publications/code-of-conduct-for-data-driven-health-and-care-technology
Design Council. (2019a). Double Diamond Diagram. https://www.designcouncil.org.uk/our-work/skills-learning/the-double-diamond/
Design Council. (2019b, 17 May). Framework for innovation: Design Council’s evolved Double Diamond. https://www.designcouncil.org.uk/our-work/skills-learning/tools-frameworks/framework-for-innovation-design-councils-evolved-double-diamond
DFC (Digital Futures Commission). (2022). Playful by Design Toolkit. https://digitalfuturescommission.org.uk/playful-by-design-toolkit
Dinsmore, B. & Pugh, A. J. (2021). The paradox of constrained well-being: Childhood autonomy, surveillance and inequality. Sociological Forum, 36(2), 448–70. https://doi.org/https://doi.org/10.1111/socf.12687
Directive 2001/95/EC of the European Parliament and of the Council of 3 December 2001 on general product safety.
Dodd, H. F., FitzGibbon, L., Watson, B. E., & Nesbit, R. J. (2021). Children’s play and independent mobility in 2020: Results from the British Children’s Play Survey. International Journal of Environmental Eesearch and Public Health, 18(8), 4334.
Dodgson, L. (2022, 30 June). Twitch streamer swatted in the middle of livestreaming making tacos after viewer told police he killed his family. Insider. https://www.insider.com/swatting-livestream-twitch-nick-frags-heyitsmesalty-police-2022-6
Doteveryone. (2019, April). Consequence Scanning: An Agile Event for Responsible Innovators. https://doteveryone.org.uk/wp-content/uploads/2021/02/Consequence-Scanning-Agile-Event-Manual-TechTransformed-Doteveryone-2.pdf
Druin, A. (1999). Cooperative inquiry: Developing new technologies for children with children. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Pittsburgh, Pennsylvania, USA. https://doi.org/10.1145/302979.303166
Druin, A., Bederson, B., Boltman, A., Miura, A., Knotts-Callahan, D., & Platt, M. (1998). Children as Our Technology Design Partners+. Digital Repository at the University of Maryland, Chapter 3. https://drum.lib.umd.edu/handle/1903/947
EDPB. (2022). Guidelines 3/2022 on dark patterns in social media platform interfaces: How to recognise and avoid them. https://edpb.europa.eu/our-work-tools/documents/public-consultations/2022/guidelines-32022-dark-patterns-social-media_en
Eekelaar, J. & Tobin, J. (2019). Article 3 The Best Interests of the Child. In J. Tobin (ed) The UN Convention on the Rights of the Child: A Commentary. Oxford University Press.
Engineering Design Centre. (2017). What is inclusive design? Inclusive Design Toolkit. University of Cambridge. https://www.inclusivedesigntoolkit.com/whatis/whatis.html
ENOC (European Network of Ombudspersons for Children). (2020, November). Common Framework of Reference on Child Rights Impact Assessment: A Guide On How to Carry Out CRIA. http://enoc.eu/wp-content/uploads/2020/12/ENOC-Common-Framework-of-Reference-FV.pdf
Equality and Human Rights Commission. (2011). Equality Act 2010 Code of Practice: Services, Public Functions and Associations. https://www.equalityhumanrights.com/sites/default/files/servicescode_0.pdf
Equality and Human Rights Commission. (2019). Equality Act codes of practice. https://www.equalityhumanrights.com/en/advice-and-guidance/equality-act-codes-practice
Erben, F. (2022). Play for Health: How to Design For and With Children. https://uploadsssl.webflow.com/606644735dd12079867bdee1/61dd68d727e3775ace765635_Erben-Fabienne_Play-for-Health(2022).pdf
European Commission. (2022a). The Digital Services Act package. https://digital-strategy.ec.europa.eu/en/policies/digital-services-act-package
European Commission. (2022b, 28 June). Removing barriers for persons with disabilities: European Accessibility Act must be in national law from today. News. https://ec.europa.eu/social/main. jsp?langId=en&catId=1202&furtherNews=yes&newsId=10316
European Commission. (2023, 7 February). Child-friendly version of European strategy for a Better Internet for Kids (BIK+). https://digital-strategy.ec.europa.eu/en/library/child-friendly-version-european-strategy-better-internet-kids-bik
Gray, C. M., Kou, Y., Battles, B., Hoggatt, J., & Toombs, A. L. (2018). The dark (patterns) side of UX design. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1–14. Montreal QC, Canada. https://doi.org/10.1145/3173574.3174108
Greenbaum, J. & Kyng, M. (1991). Design at Work: Cooperative Design of Computer Systems. Lawrence Erlbaum Associates. https://books.google.co.ukbooks?id=KAoHEAAAQBAJ&printsec=frontcover#v=onepage&q&f=false
Hartung, P. (2020). The children’s rights-by-design standard for data use by tech companies(Issue brief no. 5 | November 2020 Good Governance of Children’s Data project, Issue. UNICEF. https://www.unicef.org/globalinsight/reports/childrens-rights-design-new-standard-data-use-tech-companies
Hassenzahl, M. & Tractinsky, N. (2006). User experience – A research agenda. Behaviour & Information Technology, 25(2), 91–7. https://doi.org/10.1080/014492905003
Hasso Plattner Institute of Design. (2022). Design for Belonging. Stanford University. https://dschool.stanford.edu/resources/design-for-belonging
Hart, W., Miller, N., & Voll, K. (2023). A Practical Design Playbook for Digital Thriving in Games. https://schedule.gdconf.com/session/a-practical-design-playbook-for-digital-thriving-in-games/890189
Henriques, I. & Hartung, P. (2021). Children’s rights by design in AI development for education. The International Review of Information Ethics, 29(3). https://doi.org/https://doi.org/10.29173/irie424
Hooper, L., Livingstone, S., & Pothong, K. (2022). Problems with Data Governance in UK Schools: The Cases of Google Classroom and ClassDojo. Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/wp-content/uploads/2022/08/Problems-with-data-governance-in-UK-schools.pdf
Hourcade, J. P. (2020). Child development and interaction design. Proceedings of the 2020 ACM Interaction Design and Children Conference: Extended Abstracts, 135–8. https://doi.org/10.1145/3397617.3401807
Hub na nÓg. (2021). Lundy Model. https://hubnanog.ie/wp-content/uploads/2021/04/5611-Hub_na_nOg-LundyModel.pdf
IAPP (International Association of Privacy Professionals). (2023). ISO set to adopt privacy-by-design standard. https://iapp.org/news/a/iso-set-to-adopt-privacy-by-design-standard
ICO (Information Commissioner’s Office). (2018a). Guide to the Privacy and Electronic Communications Regulations. https://ico.org.uk/media/for-organisations/guide-to-pecr-2-4.pdf
ICO. (2018b). What should our general approach to processing children’s personal data be? https://ico.org.uk/for-organisations/guide-to-data-protection/guide-to-the-general-data-protection-regulation-gdpr/children-and-the-uk-gdpr/what-should-our-general-approach-to-processing-children-s-personal-data-be
ICO. (2020). Age Appropriate Design: A Code of Practice for Online Services. https://ico.org.uk/media/for-organisations/guide-to-data-protection/key-data- protection-themes/age-appropriate-design-a-code-of-practice-for-online- services-2-1.pdf
ICO. (2021a). 1. Best interests of the child. https://ico.org.uk/for-organisations/guide-to-data-protection/ico-codes-of-practice/age-appropriate-design-a-code-of-practice-for-online-services/1-best-interests-of-the-child
ICO. (2021b). Guide to the General Data Protection Regulation (GDPR). https://ico.org.uk/media/for-organisations/guide-to-data-protection/guide-to-the-general-data-protection-regulation-gdpr-1-1.pdf
ICO. (2021c). Introduction to the Age appropriate design code. https://ico.org.uk/for-organisations/guide-to-data-protection/ico-codes-of-practice/age-appropriate-design-code
ICO. (2022a). AI and data protection risk toolkit. https://ico.org.uk/for-organisations/guide-to-data-protection/key-dp-themes/guidance-on-ai-and-data-protection/ai-and-data-protection-risk-toolkit
ICO. (2022b). Applications: Children and the GDPR. https://ico.org.uk/media/for-organisations/guide-to-data-protection/guide-to-the-general-data-protection-regulation-gdpr/children-and-the-uk-gdpr-1-0.pdf
ICO. (2022c). Best interests of the child self-assessment. https://ico.org.uk/for-organisations/childrens-code-hub/best-interests-of-the-child-self-assessment
ICO. (2022d). Bring children’s views into the design process. https://ico.org.uk/for-organisations/childrens-code-hub/childrens-code-design-guidance/bring-children-s-views-into-the-design-process
ICO. (2022e). Data privacy moments. https://miro.com/miroverse/ico-data-privacy-moments
ICO. (2022f). Design for meaningful parent or guardian–child interactions. https://ico.org.uk/for-organisations/childrens-code-hub/childrens-code-design-guidance/design-for-meaningful-parent-or-guardian-child-interactions
ICO. (2022g). The full best interests framework and UNCRC. https://ico.org.uk/for-organisations/childrens-code-hub/how-to-use-our-guidance-for-standard-one-best-interests-of-the-child/children-s-code-best-interests-framework/the-full-best-interests-framework-and-uncrc
ICO. (2022h). Meet children’s needs as they change over time. https://ico.org.uk/for-organisations/childrens-code-hub/childrens-code-design-guidance/meet-children-s-needs-as-they-change-over-time
ICO. (2023). Privacy in the product design lifecycle. https://ico.org.uk/privacy-design
IEEE. (2021). IEEE Standard for an Age Appropriate Digital Services Framework based on the 5Rights Principles for Children. https://standards.ieee.org/ieee/2089/7633
Instagram. (2022). What happens when you block someone on Instagram – Help center. https://help.instagram.com/447613741984126
Internet Governance Forum. (2019). Internet Rights & Principles Coalition: Charter of human rights and principles for the internet. https://internetrightsandprinciples.org/charter
ISO (International Organization for Standardization) Standards. (2023). ISO 31700 Consumer protection: Privacy by design for consumer goods and services. https://www.iso.org/standard/84977.html
ISO Standards. (no date-a). ISO/IEC 27001 and related standards: Information security management. https://www.iso.org/isoiec-27001-information-security.html
ISO Standards. (no date-b). ISO/IEC 27701:2019 Security techniques — Extension to ISO/IEC 27001 and ISO/IEC 27002 for privacy information management — Requirements and guidelines. https://www.iso.org/standard/71670.html
Jisc. (2018). Designing learning and assessment in a digital age. https://www.jisc.ac.uk/full-guide/designing-learning-and-assessment-in-a-digital-age
Joan Ganz Cooney Center, The. (no date). Playtest with Kids: Get actionable insights for your product. https://playtestwithkids.org
Kidmap. (no date). Kids Inclusive and Diverse Media Action Project. https://www.joinkidmap.org/#mission
Kidron, B. & Rudkin, A. (2017). Digital Childhood: Addressing Childhood Development Milestones in the Digital Environment. 5Rights Foundation. https://5rightsfoundation.com/uploads/digital-childhood—final-report.pdf
KidsKnowBest & The LEGO Group. (2022). Kids Included: Enabling Meaningful Child Participation within Companies in the Digital Era. https://www.kidsincluded.report
Lansdown, G. (2006). International Developments in Children’s Participation: Lessons and Challenges. In K. Tisdall, J. Davis, & M. Hill (eds) Children, Young People and Social Inclusion: Participation for What? (pp 138–56). Policy Press. https://doi.org/10.1332/policypress/9781861346629.003.0008
LEGO Foundation, The. (2020). Children, Technology and Play (Report Summary). https://cms.learningthroughplay.com/media/hdvjniic/children-tech-and-play_summary-report.pdf
Lenhart, A. & Owens, K. (2021). The Unseen Teen: The Challenges of Building Healthy Tech for Young People. Data & Society. https://datasociety.net/wp-content/uploads/2021/05/The-Unseen-Teen-.pdf
Lievens, E., van der Hof, S., Liefaard, T., Verdoodt, V., Milkaite, I., & Hannema, T. (2019). The child right to protection against economic exploitation in the digital world. https://www.ohchr.org/sites/default/files/Documents/HRBodies/CRC/GCChildrensDigitalEnvironment/OtherStakeholders/EvaLievensSimonevanderHofetal.pdf
Livingstone, S. & Pothong, K. (2021a). Playful by Design: Freeplay in a Digital World. November. Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/wp-content/uploads/2021/11/A-Vision-of-Free-Play-in-a-Digital-World.pdf
Livingstone, S. & Pothong, K. (2021b, 6 December). What is meant by ‘by design’? https://digitalfuturescommission.org.uk/blog/what-is-meant-by-by-design
Livingstone, S. & Pothong, K. (2023, 23 January). The compliance gap in digital products likely to be used by children. Blog, Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/blog/the-compliance-gap-in-digital-products-likely-to-be-used-by-children
Livingstone, S. & Stoilova, M. (2021). The 4Cs: Classifying Online Risk to Children. https://core-evidence.eu/updating-the-4cs-of-online-risk
Livingstone, S., Pothong, K., & Atabey, A. (2022, 7 November). Our consultation response to DCMS’s policy paper on ‘a pro-innovation approach to regulating AI’. Blog, Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/blog/our-consultation-response-to-dcmss-policy-paper-on-a-pro-innovation-approach-to-regulating-ai
Lundy, L. (2007). ‘Voice’ is not enough: Conceptualising Article 12 of the United Nations Convention on the Rights of the Child. British Educational Research Journal, 33(6), 927–42. https://www.jstor.org/stable/30032800
Lundy, L., Byrne, B., Templeton, M. & Lansdown, G. (2019). Two Clicks Forward and One Click Back: Report on Children with Disabilities in the Digital Environment. Council of Europe. https://rm.coe.int/two-clicks-forward-and-one-click-back-report-on-children-with-disabili/168098bd0f
Markopoulos, P. & Bekker, M. (2003). Interaction design and children. Interacting with Computers, 15(2), 141–9. https://doi.org/10.1016/s09535438(03)00004-3
Mascheroni, G. & Siibak, A. (2021). Datafied Childhoods: Data Practices and Imaginaries in Children’s Lives. Peter Lang. https://doi.org/10.3726/b17460
Mathur, A., Acar, G., Friedman, M. J., Lucherini, E., Mayer, J., Chetty, M., & Narayanan, A. (2019). Dark patterns at scale: Findings from a crawl of 11K shopping websites. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), 1–32. https://dl.acm.org/doi/abs/10.1145/3359183
McNally, B., Guha, M. L., Mauriello, M. L., & Druin, A. (2016, May). Children’s perspectives on ethical issues surrounding their past involvement on a participatory design team. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 3595–606.
Microsoft. (2018). Inclusive design. https://www.microsoft.com/design/inclusive/
Milkaite, I. & Lievens, E. (2020). Child-friendly transparency of data processing in the EU: From legal requirements to platform policies. Journal of Children and Media, 14(1), 5–21. https://doi.org/10.1080/17482798.2019.1701055
Mukherjee, S. & Livingstone, S. (2020). Children and Young People’s Voices. Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/wp-content/uploads/2020/10/Children-and-Young-Peoples-Voices.pdf
Mukherjee, S., Pothong, K., & Livingstone, S. (2021, March). Child Rights Impact Assessment: A Tool to Realise Children’s Rights in the Digital Environment. Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/wp-content/uploads/2022/06/Child-Rights-Impact-Assessment.pdf
Muller, M. J., Wildman, D. M., & White, E. A. (1994). Participatory design through games and other group exercises. Conference Companion on Human Factors in Computing Systems. https://dl.acm.org/doi/pdf/10.1145/259963.260530
Mumford, E. & Henshall, D. (1979/1983). Designing Participatively: A Participative Approach to Computer Systems Design. Manchester Business School.
Narayanan, A., Mathur, A., Chetty, M., & Kshirsagar, M. (2020). Dark patterns: Past, present, and future. Communications of the ACM, 63(9), 42–7. https://doi. org/10.1145/3397884
Naughton, J. (2022, 1 October). Molly Russell was trapped by the cruel algorithms of Pinterest and Instagram. The Guardian. https://www.theguardian.com/commentisfree/2022/oct/01/molly-russell-was-trapped-by-the-cruel-algorithms-of-pinterest-and-instagram
NHS England Transformation Directorate. (2022). Digital Technology Assessment Criteria (DTAC). https://transform.england.nhs.uk/key-tools-and-info/digital-technology-assessment-criteria-dtac
Norwegian Consumer Council (Forbrukerradet). (2018). Deceived by Design: How Tech Companies Use Dark Patterns to Discourage Us From Exercising Our Rights to Privacy. https://fil.forbrukerradet.no/wp-content/uploads/2018/06/2018-06-27-deceived-by-design-final.pdf
Norwegian Data Protection Authority (Datatilsynet). (2017). Software development with Data Protection by Design and by Default. https://www.datatilsynet.no/en/about-privacy/virksomhetenes-plikter/innebygd-personvern/data-protection-by-design-and-by-default/design
OECD. (2021a). OECD guidelines for digital service providers. https://www.oecd.org/mcm/OECD%20Guidelines%20for%20Digital%20Service%20Providers.pdf
OECD. (2021b). Recommendation of the Council on Children in the Digital Environment (OECD/LEGAL/0389). https://legalinstruments.oecd.org/public/doc/272/272.en.pdf
Ofcom (Office of Communications). (2017). On Demand Programme Service Rules. https://www.ofcom.org.uk/tv-radio-and-on-demand/broadcast-codes/broadcast-code/on-demand-programme-service-rules
Ofcom. (2021). Regulating video-sharing platforms: What you need to know. https://www.ofcom.org.uk/online-safety/advice-for-consumers/video-sharing-platforms
Online Safety Act 2021 (Australia). (2021). https://www.legislation.gov.au/Details/C2021A00076
Online Safety Bill. https://bills.parliament.uk/bills/3137
Pangrazio, L. (2021, 12 May). Apps that help parents protect kids from cybercrime may be unsafe too. LSE Blog – Parenting for a Digital Future. https://blogs.lse.ac.uk/parenting4digitalfuture/2021/05/12/parent-control-apps
Papert, S. & Harel, I. (1991). Situating constructionism. Constructionism, 36(2), 1–11. https://web.media.mit.edu/~calla/web_comunidad/Reading-En/situating_constructionism.pdf
Piaget, J. & Inhelder, B. (2008). The Psychology of the Child. Basic Books.
Positive Online Content Campaign. (no date). About this site and the Positive Online Content Campaign – test joelle. https://www.positiveonlinecontentforkids.eu/about
Pothong, K. & Livingstone, S. (2022, 10 October). Consulting children about their rights in a digital world to guide innovators and designers. Blog, Digital Futures Commission, 5Rights Foundation. https://digitalfuturescommission.org.uk/blog/consulting-children-about-their-rights-in-a-digital-world-to-guide-innovators-and-designs
Raber, I., McCarthy, C. P., & Yeh, R. W. (2019). Health insurance and mobile health devices: Opportunities and concerns. JAMA, 321(18), 1767–8.
Radesky, J., Chassiakos, Y. R., Ameenuddin, N., & Navsaria, D. (2020a). Digital advertising to children. Pediatrics, 146(1), 1–8. https://doi.org/10.1542/peds.2020-1681
Radesky, J., et al. (2020b). Young Kids and YouTube: How Ads, Toys, and Games Dominate Viewing. Common Sense Media. https://www.commonsensemedia.org/research/young-kids-and-youtube-how-ads-toys-and-games-dominate-viewing
RD4C (Responsible Data for Children). (2022, 15 December). Responsible Data for Children releases slides for self-guided training. https://rd4c.org/articles/new-publication-responsible-data-for-children-releases-slides-for-self-guided-training/index.html
Rood, E., & Madden, M. (2022). Understanding Youth: A Prerequisite for Creating Programs By/With/For Tweens. The Joan Ganz Cooney Center. https://joanganzcooneycenter.org/wp-content/uploads/2022/06/jgcc_understandingyouth.pdf
Save the Children Finland. (2020). Child-Centred Design. https://resourcecentre.savethechildren.net/pdf/save_the_children_child-centered_design.pdf
Schuler, D. & Namioka, A. (eds). (1993). Participatory Design: Principles and Practices. Lawrence Erlbaum Associates, Inc. https://psycnet.apa.org/record/1993-97696-000
Shier, H. (2010). Children as public actors: Navigating the tensions. Children & Society, 24(1), 24–37. https://doi.org/https://doi.org/10.1111/j.1099-0860.2008.00208.x
Skindex. (2023). Asian Minecraft Skins. https://www.minecraftskins.com/search/skin/asian/1
Sylwander, L. (2001). Child Impact Assessments: Swedish Experience of Child Impact Analyses As a Tool for Implementing the UN Convention on the Rights of the Child (Child Participation). https://resourcecentre.savethechildren.net/pdf/6728.pdf
The Consumer Contracts (Information, Cancellation and Additional Charges) Regulations (CCR) 2013, SI 2013/3134. https://www.legislation.gov.uk/uksi/2013/3134/contents/made
The Consumer Protection (Amendment) Regulations 2014. https://www.legislation.gov.uk/uksi/2014/870/made
The Consumer Protection from Unfair Trading Regulations (CPUTR) 2008. https://www.legislation.gov.uk/uksi/2008/1277/contents/made
The Consumer Rights Act 2015. https://www.legislation.gov.uk/ukpga/2015/15
The Data Protection Act 2018. https://www.legislation.gov.uk/ukpga/2018/12/contents/enacted
The Equality Act 2010. https://www.legislation.gov.uk/ukpga/2010/15/contents
Thelen, E. & Smith, L. B. (1998). Dynamic Systems Theories. In W. Damon & R. M. Lerner (eds) Handbook of Child Psychology: Theoretical Models of Human Development, Volume 1, 5th edn (pp 563–634). John Wiley & Sons Inc. https://psycnet.apa.org/record/2005-01926-011
Third, A. & Moody, L. (2021). Our Rights in the Digital World: A Report on the Children’s Consultations to Inform UNCRC General Comment 25. 5Rights Foundation and Western Sydney University. https://5rightsfoundation.com/uploads/OurRIghtsinaDigitalWorld-FullReport.pdf
Trott, P. (2001). The role of market research in the development of discontinuous new products. European Journal of Innovation Management, 4(3), 117–26. https://doi.org/10.1108/14601060110390585
Bekker, M. M., de Valk, L. C. T., & Eggen, J. H. (2014). A toolkit for designing playful interactions: The four lenses of play. Journal of Ambient Intelligence and Smart Environments, 6(3), 263–76. https://doi.org/10.3233/AIS-140259
UK Government. (2015). Equality Act 2010: Guidance. https://www.gov.uk/guidance/equality-act-2010-guidance
UK Government. (2021a). Guidance and Tools for Digital Accessibility. https://www.gov.uk/guidance/guidance-and-tools-for-digital-accessibility
UK Government. (2021b). Making Your Service Accessible: An introduction. https://www.gov.uk/service-manual/helping-people-to-use-your-service/making-your-service-accessible-an-introduction
UKIE (Association for UK Interactive Entertainment). (2014, 28 January). Need to know – OFT principles for online and app-based games. https://ukie.org.uk/resources/need-to-know-oft-principles-for-online-and-app-based-games
UN (United Nations). (2011). Guiding Principles on Business and Human Rights: Implementing the United Nations ‘Protect, Respect and Remedy’ Framework. https://www.ohchr.org/sites/default/files/documents/publications/guidingprinciplesbusinesshr_en.pdf
UN Committee on the Rights of the Child (1989). Convention on the Rights of the Child. https://www.ohchr.org/en/professionalinterest/pages/crc.aspx
UN Committee on the Rights of the Child. (2003). General Comment No 5, General Measures of Implementation of the Convention on the Rights of the Child (CRC/GC/2003/5). https://digitallibrary.un.org/record/513415?ln=en
UN Committee on the Rights of the Child. (2009). General Comment No 12 on the Right of the Child to Be Heard (CRC/C/GC/12). https://digitallibrary.un.org/record/671444?ln=en
UN Committee on the Rights of the Child. (2013). General Comment No 14 on the Right of the Child to Have His or Her Best Interests Taken as a Primary Consideration (Article 3, para 1) (CRC /C/GC/14). https://www.refworld.org/docid/51a84b5e4.html
UN Committee on the Rights of the Child. (2016). General Comment No 20 (2016) on the Implementation of the Rights of the Child During Adolescence (CRC/C/GC/20). https://www.ohchr.org/en/documents/general-comments-and-recommendations/general-comment-no-20-2016-implementation-rights
UN Committee on the Rights of the Child. (2021). General Comment No 25 on Children’s Rights in Relation to the Digital Environment (CRC/C/GC/25). https://www.ohchr.org/EN/HRBodies/CRC/Pages/GCChildrensRightsRelationDigitalEnvironment.aspx
UNICEF. (2012) Children’s Rights and Business Principles. https://www.unicef.org/media/96136/file/Childrens-Rights-Business-Principles-2012.pdf
UNICEF. (2014). Engaging Stakeholders on Children’s Rights: A Tool for Companies. https://sites.unicef.org/csr/css/Stakeholder_Engagement_on_Childrens_Rights_021014.pdf
UNICEF. (2019). Child Rights and Online Gaming: Opportunities & Challenges for Children and the Industry. https://www.unicef-irc.org/files/upload/documents/UNICEF_CRBDigitalWorldSeriesOnline_Gaming.pdf
UNICEF. (2021). Child Rights Impact Assessment: Template and Guidance for Local Authorities. https://www.unicef.org.uk/child-friendly-cities/wp-content/uploads/sites/3/2022/06/CRIA_June-2022.pdf
UNICEF & Western Sydney University. (2022). Responsible Innovation in Technology for Children: Digital Technology, Play and Child Well-Being. https://www.unicef-irc.org/ritec
Vaghri, Z., Zermatten, J., Lansdown, G., & Ruggiero, R. (2022). Monitoring State Compliance with the UN Convention on the Rights of the Child: An Analysis of Attributes. Springer International Publishing AG. https://link.springer.com/book/10.1007/978-3-030-84647-3
van der Hof, S., van Eeden, Q., Grijns, H., Kok,. R., Bilgin, M., Volman, H., va Leeuwen, T., van der Waal, S., & Hebly, L. (2021). Code for Children’s Rights [Code voor kinderechten] (The Netherlands). Ministry of the Interior and Kingdom Relations. https://codevoorkinderrechten.nl/wp-content/uploads/2021/10/Code-voor-Kinderrechten-EN.pdf
Vygotsky, L. S. (1978). Interaction between learning and development. Mind & Society, 79–91. https://innovation.umn.edu/igdi/wp-content/uploads/sites/37/2018/08/Interaction_Between_Learning_and_Development.pdf
W3C. (2018). Accessibility. https://www.w3.org/standards/webdesign/accessibility
Wetenschapsknooppunt TU Delft. (no date). Co-design with kids – A toolkit for designers. https://studiolab.ide.tudelft.nl/studiolab/codesignwithkids
Williamson, B. (2019). New power networks in educational technology. Learning, Media and Technology, 44(4), 395–8. https://doi.org/10.1080/17439884.2019.1672724
World Economic Forum. (2022, March). Artificial Intelligence for Children: Toolkit. https://www3.weforum.org/docs/WEF_Artificial_Intelligence_for_Children_2022.pdf
Zuboff, S. (2019). The Age of Surveillance Capitalism: The Fight for a Human Future at the New Frontier of Power. PublicAffairs.